

HIGH SCHOOL
RUBE GOLDBERG
Build a device that traps a rogue alien!
The team's name must be clearly labeled on the device. A 3-point penalty in the score will be assessed for failing to properly label. All parts of the device must fit into a 10’ by 10’ cube. No parts may extend outside of the defined cube at any time during inspection or during competition, except the single operation to initiate the device. The device must be initiated by a single operation (e.g. pull a string, flick a switch, cut a string, push a button, etc.) provided by the team. No human power may be used to add potential or kinetic energy for the entire operation of the device, including initiation. The device must incorporate a minimum of ten actions that are sequential and dependent upon the previous action.
Each device action MUST use one of the following listed categories of energy:
- Gravity (e.g. free fall, ramps, etc.)
- Springs or rubber bands (e.g. tension springs, bungee cords, torsional springs, mousetrap, etc.)
- Levers or pulleys (e.g. seesaw, bottle opener, tongs, fixed pulley, movable pulley, compound pulley, etc.)
- Electronics (e.g. DC motors, circuit boards, generators, sensors, etc.) – electrical power will NOT be provided
- Pressurized fluids (such as air or water)
The device must use four (4) different categories of energy listed above. It must run for at least 20 seconds but not exceeding 2 minutes. Any machine that fails to complete the task within 2 minutes will be disqualified.


Rube Goldberg Rules


TREBUCHET
Competitors will be given 3 tasks:
Distance - Teams must launch a softball across a line demarcated at 75 feet.
Accuracy - Teams must land the softball in a given target area with a diameter of 10 feet at 45 feet away from the launch area.
Force -Teams must launch the softball hard enough to knock down a wooden wall spanning 7 feet in width and is 8 feet in height that is 50 feet away.
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The team to successfully complete all three tasks in the fewest launches will be declared the winner! A task will be considered completed when the judge indicates the team has achieved the given objective.
High schools will arrive and register no later than 11:30AM. After registration, trebuchets will be inspected, and teams will have an opportunity to take several practice shots. Competition begins at 1pm.
BOTTLE
ROCKETS
On competition day, participants will launch their rockets across a field. Participants will fill their rocket to a water level of their choosing and place the rocket on the launcher. The rocket will be pressurized to 75 psi and launched. There will be a Middle school group and a High School group. Winners will be determined by distance travelled down range in a specified direction. The rocket traveling farthest down range wins. Traveling off course (sideways) can be viewed as wasting your rocket’s potential energy.
​
- Each Bottle Rocket should be designed, constructed, launched and repaired by contestants.
- Rockets must be constructed from standard PLASTIC drinking bottles (e.g. 2 Liter bottles, 16 oz. soda bottles, smart water bottles, etc.) Other materials (e.g. glass) will not be allowed. All standard bottles will withstand the maximum launch pressure of 75 psi without extra reinforcing.




RESEARCH
COMPETITION
Students will research and develop a solution to one challenge beyond earth (space or atmosphere) that affects our area. Students will present the problem and their solution to a panel of judges and should be able to defend their solution. High school students will register at 12:30PM, and presentations will begin at 1:00PM.
​
​
Rube Goldberg Rubric
RUBE GOLDBERG
Build a device that traps a rogue alien!
The team's name must be clearly labeled on the device. A 3-point penalty in the score will be assessed for failing to properly label. All parts of the device must fit into a 10’ by 10’ cube. No parts may extend outside of the defined cube at any time during inspection or during competition, except the single operation to initiate the device. The device must be initiated by a single operation (e.g. pull a string, flick a switch, cut a string, push a button, etc.) provided by the team. No human power may be used to add potential or kinetic energy for the entire operation of the device, including initiation. The device must incorporate a minimum of ten actions that are sequential and dependent upon the previous action.
Each device action MUST use one of the following listed categories of energy:
- Gravity (e.g. free fall, ramps, etc.)
- Springs or rubber bands (e.g. tension springs, bungee cords, torsional springs, mousetrap, etc.)
- Levers or pulleys (e.g. seesaw, bottle opener, tongs, fixed pulley, movable pulley, compound pulley, etc.)
- Electronics (e.g. DC motors, circuit boards, generators, sensors, etc.) – electrical power will NOT be provided
- Pressurized fluids (such as air or water)
The device must use four (4) different categories of energy listed above. It must run for at least 20 seconds but not exceeding 2 minutes. Any machine that fails to complete the task within 2 minutes will be disqualified.


Rube Goldberg Rules
Rube Goldberg Rubric


TREBUCHET
Competitors will be given 3 tasks:
Distance - Teams must launch a softball across a line demarcated at 75 feet.
Accuracy - Teams must land the softball in a given target area with a diameter of 10 feet at 45 feet away from the launch area.
Force -Teams must launch the softball hard enough to knock down a wooden wall spanning 7 feet in width and is 8 feet in height that is 50 feet away.
​
The team to successfully complete all three tasks in the fewest launches will be declared the winner! A task will be considered completed when the judge indicates the team has achieved the given objective.
High schools will arrive and register no later than 11:30AM. After registration, trebuchets will be inspected, and teams will have an opportunity to take several practice shots. Competition begins at 1pm.
Trebuchet Rules
BOTTLE
ROCKETS
On competition day, participants will launch their rockets across a field. Participants will fill their rocket to a water level of their choosing and place the rocket on the launcher. The rocket will be pressurized to 75 psi and launched. There will be a Middle school group and a High School group. Winners will be determined by distance travelled down range in a specified direction. The rocket traveling farthest down range wins. Traveling off course (sideways) can be viewed as wasting your rocket’s potential energy.
​
- Each Bottle Rocket should be designed, constructed, launched and repaired by contestants.
- Rockets must be constructed from standard PLASTIC drinking bottles (e.g. 2 Liter bottles, 16 oz. soda bottles, smart water bottles, etc.) Other materials (e.g. glass) will not be allowed. All standard bottles will withstand the maximum launch pressure of 75 psi without extra reinforcing.


Bottle Rocket Rules


RESEARCH
COMPETITION
Students will research and develop a solution to one challenge beyond earth (space or atmosphere) that affects our area. Students will present the problem and their solution to a panel of judges and should be able to defend their solution. High school students will register at 12:30PM, and presentations will begin at 1:00PM.
​
​
Research Competition Rule
SUMMERVILLE ROBOTICS
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SUMMERVILLE E-SPORTS
Green Wave Esports is proud to field teams in a variety of competitive games, offering students the chance to show off their skills, build teamwork, and compete against schools across the country. Make sure to catch our award-winning competitors in their eSports showcase, running from 11AM to 3PM.
ACTIVITY TABLES
STEMFest isn't all about competition - it's about learning. Join us at our activity tables for fun experiments and get a chance to discover something new. Tables will feature amazing demonstrations from the Summerville Engineering Club, SHS HOSA, and more! All activity tables will be present from 11AM to 3PM.


